Sunday, 21 April 2013

Final Project Week 2 and 3

As presentation time reaches closer, we are finally finishing up our rock paper scissors glove.

There were 2 arrangements of the vibeboard, one on the back of the hand, and one at the base of the thumb to test which location would be easier for users to actually feel the vibration.

Bend sensors on the third and fourth finger in particular in order to differentiate between the 3 gesture types very clearly. We didn’t want to have to rely on sensor types that operated on a continuum; digital type triggers were simply the more appropriate to work with.

We made use of accelerometers to make sure both players are actually going to play  (ie. the computer won’t accidentally register paper/rock just because the user is sitting idly with an open or closed hand).




Wires and thread were gathered together into one cord to minimize their visibility and make it easier to deal with for the user. Also to produce a more aesthetic look.

Bend sensors are encased in a finger sleeve that allows them to be adjusted along the finger/knuckle for comfort and size of each user’s hands.

Professional players can spot the sound difference whereas most people lose their ability to predict the outcome through body languages. There is a significant difference between group that can’t see with those that can. Also, there are some slight increase once people were given tip to listen to the sounds. We concluded that in this case most people don’t realize how much they subconsciously relying on their skill on translating the body languages through their eyes and minds.


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